Saturday, September 25, 2010

[B764.Ebook] Download Thank you for having me, by C.A. LEJEUNE

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  • Sales Rank: #17222849 in Books
  • Published on: 1964
  • Format: Import
  • Number of items: 1
  • Binding: Hardcover
  • 0 pages

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Wednesday, September 22, 2010

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Research Methods in Education An introduction, by William WIERSMA

  • Sales Rank: #10504687 in Books
  • Published on: 1994
  • Binding: Paperback

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Wednesday, September 15, 2010

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Wild In Bed Together; How To Drive Your Man Wild In Bed; How To Drive Your Woman Wild In Bed. 3 Vols.

  • Sales Rank: #16805833 in Books
  • Published on: 1995-11
  • Dimensions: 7.25" h x 4.50" w x 2.25" l,
  • Binding: Paperback

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3 of 4 people found the following review helpful.
Very informative, good conselling, accurate facts.
By A Customer
Well worth the money

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Monday, September 13, 2010

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Product Warning - **Please note this book is dark and deals with adult themes. Recommended for mature readers only**

BROKEN (book 1)
Those who are broken have nothing to lose...

Abigail Black knows pain only a mother can understand. After her son's murder at the hands of the Savage Souls Outlaw Motorcycle Club, she's hellbent on revenge. There's nothing she won't do to bring them down, even if it means offering her body to infiltrate the brotherhood that destroyed her soul.

James St. John recognizes a kindred spirit in Abigail, but her secrets are her own. The brotherhood is his life, and she knows more than she's saying. But trust isn't easily gained. And with good reason. His whole existence is a lie since he's an undercover agent. And he has no idea why the club house mouse would fascinate both his mind and his body. In his life of deception he's only sure of two things: Abigail is a liar, and if his cover is blown he's a dead man.

SAVAGE SOULS OUTLAWS: Savage Souls MC Series(book 2)

A gritty, emotional, roller-coaster of a ride…

The Savage Souls Series is the latest from author LS Silverii. The five-part series chronicles an outlaw motorcycle club (OMC) to tell the story of innocence lost and redemption gained.

Abigail Black is hell-bent on revenge, no matter the cost—even if payment is her life. After the death of her son she gives herself freely to the Savage Souls, gaining their trust and working her way up in the hierarchy until she can take them out. One by one.

James St. John has been undercover too long. The Savage Souls are his brothers and his loyalties are divided. Until he meets Abigail Black and discovers love is worth the sacrifice and redemption comes for those who pull the trigger first.


SABOTAGE: BEGINNINGS (book 3)
What drives the hearts of men to do heroic feats, while others do horribly unspeakable acts? When the lines between black and white are no longer easily defined, that’s where the true heart of a man is tested.

CIA Operative Justice Boudreaux has served his country behind enemy lines, only to discover that the real enemy is the Agency who sent him there. While his mission is to save, another secret agent is programed to destroy. Ben Ford is a murdering machine with only one thing in his heart - to kill for his country.

When the two warriors collide, there are no nations safe from their ability to complete their missions. But there’s a fine line between good and evil, and the only way to win is to sabotage the other. May the best man win.

HUNTED: THE FINAL CHAPTER (book 4)
Coming - January 03, 2017.

Is true love really worth dying for? Then if it is, it is worth fighting for.
James St. John and Abigail Black escaped the barbaric world of the Savage Souls Outlaw Motorcycle Club. Can they now outrun the consequences of their once close association with them?
Being hunted might be a bad thing to some, but to these lovers it means they're still alive to fight. Fighting for the truth, themselves and each other is when they are strongest.
When outlaws and undercovers collide, can love prevail? If St. John and Abi have a breath in their bodies, all odds point to yes it can. The question is, can they survive the hunt.

Broken: Savage Souls keywords:psychological thriller, Undercover, biker romance, military thrillers, police procedural,serial killer fiction, Espionage


  • Sales Rank: #166885 in eBooks
  • Published on: 2015-12-15
  • Released on: 2015-12-15
  • Format: Kindle eBook

Most helpful customer reviews

2 of 2 people found the following review helpful.
Very, Very Intense!!
By Chris Cothern
Intense! From the first book to the last! Well, for me it was! To say I enjoyed this has me questioning "what kind of person am I?" Ha! I mean there is a warning about content. But!! I did like these books. And though, for me, it was very hard to read some portions, it's very believable. Evil is all around. The writing made me feel I was right there in the situation, watching and listening. It made me hurt and cry. It made me want to reach out and save these people(some). These characters are broken. They are what they are because this is what life has made them.
It was hard to put down. I wanted to find out what happens next. I read on my lunch break. This made me late a few times! Ha! Plus, I think a couple of times my heart rate and blood pressure were high! Haha!
So I liked your book. Can't wait for the next. Keep up the good work!!

2 of 2 people found the following review helpful.
WOW!
By James M. Reiter
Great writing! Keeps you riveted. You feel like you're living in the gang. Remember, they're gang members not Mormon missionaries

0 of 0 people found the following review helpful.
Five Stars
By Michelle Welch
Great book

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Sunday, September 5, 2010

[G704.Ebook] PDF Download Game Coding Complete, Fourth Edition, by Mike McShaffry, David Graham

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Game Coding Complete, Fourth Edition, by Mike McShaffry, David Graham

Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game. In this excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games, as well as Teapot Wars, a game created specifically for this book. This updated fourth edition uses the latest versions of DirectX and Visual Studio, and it includes expanded chapter coverage of game actors, AI, shader programming, LUA scripting, the C# editor, and other important updates to every chapter. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice.

  • Sales Rank: #45880 in Books
  • Brand: Cengage
  • Published on: 2012-03-05
  • Original language: English
  • Number of items: 1
  • Dimensions: 6.50" h x 7.75" w x 1.75" l, 3.40 pounds
  • Binding: Paperback
  • 960 pages

Review
PART I: GAME PROGRAMMING FUNDAMENTALS. 1. What is Game Programming Really Like?. 2. What's in a Game?. 3. Coding Tidbits and Style That Will Save You. 4. Building Your Game. PART II: GET YOUR GAME RUNNING. 5. Game Initialization and Shutdown. 6. Controlling the Main Loop. 7. Loading and Caching Game Data. 8. Programming Input Devices. 9. User Interface Programming. PART III: CORE GAME TECHNIQUES. 10. Game Event Management. 11. Scripting with Lua. 12. Game Audio. 13. 3D Basics. 14. 3D Scenes. 15. Collision and Simple Physics. 16. Network Programming Primer. PART IV: ADVANCED TOPICS AND BRINGING IT ALL TOGETHER. 17. An Introduction to Game AI. 18. Introduction to Multiprogramming. 19. A Game of Teapot Wars!. 20. A Simple Game Editor in C#. 21. Debugging Your Game. 22. Driving to the Finish.

About the Author
Mike McShaffry, aka "Mr. Mike," began programming games as soon as he could tap a keyboard. After graduating from the University of Houston, he worked for Warren Spector and Richard Garriott, aka "Lord British," at Origin Systems on Martian Dreams, Ultima VII: The Black Gate, Ultima VIII: Pagan, Ultima IX: Ascension, and Ultima Online. Seven years later he formed his first company, Tornado Alley. Mike later accepted a position at Glass Eye Entertainment, working for his friend Monty Kerr, where he produced Microsoft Casino. Ten months later, Monty asked Mike and his newly assembled team to start their own company, called Compulsive Development, which would work exclusively with Microsoft on casual casino and card games. Mike served as the Head of Studio, and together with the rest of the Compulsive folks, produced three more casual titles for Microsoft until August 2002. Compulsive was acquired by Glass Eye Entertainment to continue work on Glass Eye's growing online casual games business. Mike was later recruited to start an Austin studio for Maryland-based Breakaway Games. Mike is currently self-employed, helping teams build a positive, creative and energetic environment so they can do what they do best--make great games.

David "Rez" Graham is a self-taught programmer who has been writing games in his basement since 1996. In 2005, he landed a programming job at Super-Ego Games where he worked on mini-games and AI for Barbie Diaries: High School Mystery for the PC. He also worked on a comedy adventure game called RatRace for the PlayStation 3. In 2008, Rez went to work for Planet Moon and worked on Brain Quest for the Game Boy DS and Drawn to Life: The Next Chapter for the Wii. Rez went to PlayFirst in 2010 where he worked on Diner Dash: Grillin' Green for the iPad and was the lead engineer for Wedding Dash for the iPhone 4. Rez currently works at Electronic Arts as an AI programmer for the Sims division. He has shipped two titles there, which include The Sims Medieval and the Pirates & Nobles Adventure Pack. He is currently the lead AI programmer for an upcoming Sims title.

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51 of 55 people found the following review helpful.
Four editions in and still going strong
By Patrick Rouse
I have owned three versions of Game Coding Complete (2,3 and now 4) and have always been impressed by the material found in the book that is neglected in nearly every other text of its nature. While many books focus strictly on a specific topic related to game development, such as a rendering API, physics engines or AI, GCC delves into topics that are not as easily researched either in books or online.

While there are a few requisite chapters about rendering, which uses the newest version of DirectX, they are less about teaching you how to use the API and more about how to structure a renderer for a game engine. This is a topic that is all to often overlooked except in game engine books, many of which are of questionable quality. Fortunately, GCC is written in a far more structured manner and these chapters, as well as all of the others, don't feel as though the authors wrote the first solution that came into their minds and the result is a much higher quality book.

While the first few chapters are basic introductions and a bit of design theory, the heart of the book begins in chapter 5. What follows is nearly twenty chapters of topics discussed with a fair amount of detail on subjects that are often missed entirely. This part of the books begins with a lengthly discussion on how to properly start up and shut down your game or game engine. While many books choose to miss any kind of discussion on how to do this in an elegant way, GCC gives it the attention it deserves and it may just be the best chapter in the entire book. Chapters on game actors, input devices (including game pads as well as keyboards/mice) and scripting have seen extensive rewrites from the third edition in order to modernize the code. There are a couple of fine introductory chapters to cover audio, user interface and game event management before the three chapters on rendering begin. After the rendering chapters, we are treated to topics including collision and rudimentary physics, AI, networking and multithreading. While none of these can possibly be discussed to exhaustion (each are deserving of an entire book and those books can be found), they do introduce the material in a significant way that will help you as you move into more advanced topics. All game development books feel the need to wrap everything up into a little game at the end and GCC4 is no exception. The Teapot Wars game does an adequate job of employing the techniques in the previous chapter and shows you how everything comes together. While most books would end at this point, GCC continues with three excellent chapters on building a level editor, debugging/profiling and some end of development cycle issues.

While the book did not release with source code available on the author's website, I believe this was a testament to ensuring that the code base was mature enough to be released. In the couple of weeks since the book's release, the source code has become available from the books site at [...]. The code, if you have never owned a GCC book before and are jaded by the lack of good code in other development books, is of surprisingly high quality. The authors have rewritten large portions of it along that match the associated rewritten chapters for the books fourth edition. It maintains the same level of quality we have come to expect, a particularly important point since the books original author handed over several chapters of GCC4 to his co-author. While a few chapters of GCC's third edition were authored by someone other than Mike McShaffry (including one by the fourth editions co-author David Graham), McShaffry did the lions share of the work. In edition 4, Graham has done admirably well in continuing McShaffry's work and ultimately delivers the same high quality content we have come to expect from the series.

While no programming book can ever truly be complete, GCC does a remarkable job of highlighting the issues few other books dare to address. The website offers direct support from both authors who seem to respond to any questions promptly as well as community support from other GCC forum members. In GCC, you will get a book that at a minimum you will pick up a few coding and design tricks from. Many will find a great deal more that may prompt radical changes to how they design games and game engines. Overall, even the most experienced of game programmers owe it to themselves to pick up a copy of one of the better game development texts.

32 of 34 people found the following review helpful.
An excellent book for both beginners and advanced game programmers who wish to do things right
By Shanee Nishry
Being a self taught game programmer myself I have quite a tall pile of books about the subject, including the previous edition by this author. Out of all the books out there trying to teach how to write a game and a game engine right, this one I feel deliver the knowledge the best out of all I tried so far, with its predecessor being right behind it.

While other books usually fall short, focusing mostly on a single element such as the game engine or the game only, this book takes you step by step through the process of creating the game engine using practical approaches from modern (2012) game industry applications, then follows up with creating a whole simple yet fun game and finishes with an editor for the game you just built. The whole process leaves you with enough knowledge to tackle your own game development with a set of tools to start with.

The chapters are set in order to teach you how to set up each piece of the engine from starting your windows application to reading user input, managing memory, rendering graphics, playing audio and even networking. Personally I enjoyed chapter 6 a lot where the authors explain Component based Actor architecture which feels to be a very simple and instinctive way to describe your in-game entities/actors. By the end of the chapter you should know how to create easy to use XMLs for defining your game objects. (Personally I added a binary read/write conversion for those classes for performance once game editing is done)

Another chapter I enjoyed a lot was chapter 18 "An Introduction to Game AI" where Rez explains many different AI systems all which the reader can choose from to use for specific game implementations, using a lot of examples from previous games he worked on such as The Sims Medieval .

Regarding graphics, the book uses DirectX 11 which is great but it is not the book's main focus to teach you how to use DirectX. You will learn enough to start with and get visuals on the screen and even make a solid 3D game, but I would recommend taking another DirectX specific book to read after finishing this book so you can then expand the engine's capabilities by adding special effects, post processing, etc.

There is a lot more to be said for the book and all the knowledge you acquire from it, another major point would be the Lua scripting implementation in the book - allowing your game to feature scripts like professional games do.

Yet what might possibly be the highest quality for Game Coding Complete is the support and interactions with their readers over the book's forums. Rez and Mike both regularly reply to posts and answer design and code questions, really fulfilling Rez's statement of him wanting to be the resource he wish he had back when he first started.

24 of 24 people found the following review helpful.
An Advanced Book Packed with Solid Information
By pbuuck
Short story: If you want to work as a game programmer in the industry, you absolutely should understand the information in this book 100%. However, it is truly an advanced book, and if you are just getting into C++ usage, this should probably be your second or third book (at least).

Long story: There are few textbooks required by the Digipen Institute, one of the best game programming schools in the country. It emphasizes working together with your classmates to actually learn how to create games, so there is not a lot of actual book work to be done. This is one of those few books required. That alone should be enough to convince you it is worthwhile.

Let's go into a bit further though. The game industry has been alive for decades now, and that has led to standards and styles of programming that proves more effective than other methods. It is accepted that C++, and object-oriented programming in general, is the way to go. Event-driven programming is common in large titles. Resource management is a common theme in a game with gigs of data that needs to be continually streamed in. Multiple controller schemes need to be supported.

The authors of this book have worked in the industry, and this book is their offering to help teach you how modern games are made. Other books will manually load in individual resources, or will read the state of the keyboard directly in their examples. This is fine when you are first learning DirectX, for instance. But if you plan to work with a team, and you have tens of thousands of lines of code to debug, much of which you may not have actually written yourself, you need a better structure supporting your game, or it will become top-heavy and impossible to finish. This is what they are focusing on getting across.

As good as the book is, even more valuable is the sample game that has been built and evolved since the first edition of this book. Teapot Wars is freely available on Google Code, and it is a working example of everything they are trying to get across. It actually has more complex examples of the topics discussed in the book, and internally it is a basic version of a AAA title. Understand its structure and you will have a massive leg up in your quest to become a game programmer.

So this should be the book to buy right? Just understand it and you will be good to go, right?

Well.... yes and no. This book assumes several things, without really saying them outright. It assumes you have proficiency in object-oriented programming, especially in C++ programming. They assume you are comfortable with the concepts of inheritance, using abstract interface classes, overloading, encapsulation, and all those fun names you see thrown around in the Wikipedia definition of OOP. They build some fairly complex abstract factories and just throw them at you in the book. It took me months upon months of carefully reading C++ books and going through their code to finally really start to get it. I bought this book right when it came out, and I only now feel comfortable to write this review.

So this absolutely should NOT be your first book. You must study OOP and C++ first. Another book that Digipen uses, C++ for Game Programmers by Noel Llopis, may be a good start. I went through Thinking in C++ by Bruce Eckel years ago, as it is freely available online, and it's a great start too.

This book uses the DXUT framework, which has been deprecated by Microsoft and stripped from their MSDN online documentation. No big deal, it still works fine, but the main function may seem tricky to you because of it. They do not use DirectInput which is good, as Microsoft is no longer supporting it and it doesn't seem to work in 64-bit code. It assumes you understand how DirectX works when you get to the graphics chapters, so understanding the graphics pipeline is a good idea.

So you see, this is not the kind of book that says it's the only resource you need. In fact, it's probably the third or fourth resource you probably need. There's a steep learning curve, though kudos are due to the authors for being extremely available on their forum at [...] Seriously, they respond within 24 hours to any question anyone has.

However, if you understand everything in this book (a process that could easily take a year or more), you will have a clear idea of how a modern AAA game is created. It's just a framework, but you will probably be ready to start taking on major game programming projects. And that is a compliment that no other book on the market likely can boast of.

So in conclusion, I think any budding game programming will be doing themselves a HUGE advantage by making sure they understand everything this book is talking about. It is the more Complete book I have ever read on game programming, and is 100% essential to anyone taking themselves seriously. Just make sure you understanding object-oriented programming in and out before you begin, or you will be very lost very quickly.

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Thursday, September 2, 2010

[L879.Ebook] Download PDF Fundamentals of Mathematical Analysis (Pure and Applied Undergraduate Texts), by Paul J. Sally Jr.

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Fundamentals of Mathematical Analysis (Pure and Applied Undergraduate Texts), by Paul J. Sally Jr.

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Fundamentals of Mathematical Analysis (Pure and Applied Undergraduate Texts), by Paul J. Sally Jr.

This is a textbook for a course in Honors Analysis (for freshman/sophomore undergraduates) or Real Analysis (for junior/senior undergraduates) or Analysis-I (beginning graduates). It is intended for students who completed a course in "AP Calculus", possibly followed by a routine course in multivariable calculus and a computational course in linear algebra. There are three features that distinguish this book from many other books of a similar nature and which are important for the use of this book as a text. The first, and most important, feature is the collection of exercises. These are spread throughout the chapters and should be regarded as an essential component of the student's learning. Some of these exercises comprise a routine follow-up to the material, while others challenge the student's understanding more deeply. The second feature is the set of independent projects presented at the end of each chapter. These projects supplement the content studied in their respective chapters. They can be used to expand the student's knowledge and understanding or as an opportunity to conduct a seminar in Inquiry Based Learning in which the students present the material to their class. The third really important feature is a series of challenge problems that increase in impossibility as the chapters progress. The foundational material contained in this book is published separately as Paul Sally's, "Tools of the Trade: Introduction to Advanced Mathematics," also available from the AMS.

  • Sales Rank: #2613840 in Books
  • Published on: 2013-01-22
  • Original language: English
  • Dimensions: 10.25" h x 7.25" w x 1.00" l, 1.80 pounds
  • Binding: Hardcover
  • 362 pages

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Wednesday, September 1, 2010

[F706.Ebook] PDF Ebook Isa Does It, by Isa Chandra Moskowitz

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Isa Does It, by Isa Chandra Moskowitz

Recipes, tips, and strategies for easy, delicious vegan meals every day of the week, from America's bestselling vegan cookbook author.
How does Isa Chandra Moskowitz make flavorful and satisfying vegan meals from scratch every day, often in 30 minutes or less? It's easy! In ISA DOES IT, the beloved cookbook author shares 150 new recipes to make weeknight cooking a snap. Mouthwatering recipes like Sweet Potato Red Curry with Rice and Purple Kale, Bistro Beet Burgers, and Summer Seitan Saute with Cilantro and Lime illustrate how simple and satisfying meat-free food can be.
The recipes are supermarket friendly and respect how busy most readers are. From skilled vegan chefs, to those new to the vegan pantry, or just cooks looking for some fresh ideas, Isa's unfussy recipes and quirky commentary will make everyone's time in the kitchen fun and productive.

  • Sales Rank: #5434473 in Books
  • Published on: 2014-02-11
  • Original language: English
  • Dimensions: 10.35" h x 1.30" w x 8.46" l, 3.20 pounds
  • Binding: Hardcover

Review
"This focused solo effort should enchant mainstreamers and the vegan-curious alike...For those who consider veganism a creed of abstinence and austerity, these joyous, vivid recipes are a persuasive argument to the contrary."―T. Susan Chang, The Boston Globe

"Isa does it again! Delicious recipes that are explained in a way that a child could understand. Beautiful photos and mouthwatering, cruelty-free food! What more could you ask for?"―Emily Deschanel

"Isa Moskowitz has a peerless capacity to conjure comfort from the unique, transmute simple to divine, and, most importantly-she makes her vegan cooking prowess approachable. Isa Does It, like her other work, will be a dog-eared staple in my kitchen for years to come."―Biz Stone, founder of Twitter

"Moskowitz has singlehandedly revolutionized vegan cooking"―San Francisco Book Review

"The grande dame of vegan cookbooks."―VegNews

"It's a hefty hardcover with beautiful photos and lots of hand-drawn illustrations, so it makes for a truly satisfying gift."―Bust

"Isa Chandra Moskowitz comes to the rescue with her latest cookbook Isa Does It. The book is filled with pantry-friendly, satisfying recipes for every day of the week-and, yes, they're vegan, too!"―The Kitchn

"Warning: Food cravings are about to kick in."―Women's Health

"Veteran chefs, budding vegans, and bacon fanatics can all appreciate Moskowitz's hilarious prose, simple instructions, and culinary creativity."―Portland Monthly

"ISA DOES IT is full of her quips, making the book not only an unintimidating introduction to vegan cooking but also a darn fun read."―Omaha Magazine

"Hands down, the best vegan cookbook of the year. Isa Chandra Moskowitz does it again with this collection of easy and delicious recipes designed for everyday cooking."―The Oregonian

About the Author
Isa Chandra Moskowitz is the best-selling author of the hit books Veganomicon: The Ultimate Vegan Cookbook, Vegan with a Vengeance, and many other titles. Her website, Post Punk Kitchen, is beloved by millions. Isa has been cooking up a vegan storm for over two decades and has been named favorite cookbook author in VegNews for seven years running. Raised in Brooklyn, New York, she now lives in Omaha, Nebraska.

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235 of 242 people found the following review helpful.
Our Lady of Perpetual Vegan Awesomeness Does It Again.
By Dustin G. Rhodes
In truth, I never cooked before I became vegan, and Isa's first book -- the now classic Vegan with a Vengeance -- taught me practically everything I know about vegan cooking. Isa is a one-woman vegan empire and rightfully so: she's hilarious, her recipes are delicious and her cookbooks are informative and entertaining.

Isa's recipes are so great because they feature foods and flavors that are always appealing: bold, satisfying and crave-worthy. I enjoy superfancy food at superfancy restaurants on occasion, but I have no interest whatsoever in making that kind of food at home -- at least not very often. I want fairly simply food that bursts with flavor, but that's quick and easy to make. The genius in Isa's recipes is how completely approachable they are, regardless of cooking skill. This is food for Real Life.

Isa Does It is not a departure from her other cookbooks, except that this one is much, much prettier. The food photography is sumptuous.

For me, the entire sandwich section is a stand out (the chickpea "tuna" sandwiches are to die for); the curry, burgers and stir fries, too. Last week, like a bad vegan, I ate her rosemary chocolate chip cookies for breakfast (and lived to tell the tale). I love the bowls, which are complete meals unto themselves. I haven't made the Glam Chowder yet, but my mouth waters looking at that photo. Everyday Pad Thai? Yes, please!

This is an especially fantastic cookbook for the novice cook AND for the novice vegan: Isa Does It is FULL of instruction that makes vegan cooking seem accessible and fun -- which it is. This is a must-have for die-hard Isa fans like myself -- those who read her cookbooks like good prose. For me, Isa is the love-child of David Sedaris and Julia Child; her books inspire over-eating and laughter in almost equal measure.

To state the obvious: yes, you should buy this cookbook.

195 of 207 people found the following review helpful.
No more excuses. Just buy the freakin' book.
By Laura C.
When I got Veganomicon, I heard a lot of complaints about how complex it was. Being a cooking enthusiast, it was not a big deal. Isa Does It! resolves any 'complexity' issues. The recipes are easy, many can be done quickly, and "weirdo vegan ingredients" are kept to a minimum. If you can soak a cup of cashews, you got it made (and if you can't, well, then it's high time you did). It won't kill you to familiarize yourself with a slab of tofu, either. Anyway, within 1 week I probably logged 30 hours in the kitchen (yes, I am gainfully employed).

*Yakisoba - quick, easy and a new go-to. Tastes great the next day, too!
*Seitan & Broccoli with Pantry BBQ pulled together quickly and exceeded my taste bud expectations (I used packaged seitan, although I usually make my own).
*Beet Bistro Burger: Nothing makes me happier than finding a new use for beets, and the Bistro Beet burger was not only tasty - but pretty. Yes - aesthetics count.
*The Malai Kofta in Korma sauce is the last nail in the coffin for me in never going out to eat Indian again (and I used to 2-3x/week). Plus, she's considerate enough to ensure there is enough leftover sauce to slather on everything.
*Finally, the Glam Chowder is worth the price of the book alone. Really.

A word on Isa's baking prowess. With the exception that us highlanders living at altitude have to compensate the leavening, (143 million people on the planet live above sea level, but I digress), I can say unequivocally, that Isa's baking recipes give the most consistent end product of any recent vegan cookbook I've encountered. Banana marble loaf. Enuf said.

From the 'retired' graphic designer perspective, the book is beautiful. It is on matte paper, great color theme, and the fonts are whimsical and easy to read! (I'm lookin' at you, Enchanted Broccoli Forest!) Plus, I love her new 'do~

UPDATE: 12/2/2014: A bit over a year later and the love affair continues. Must tries:

* Mediterranean Overnight Scramble (my new breakfast go-to)
* Pad Thai - (Like Isa - if not for complete nutritional breakdown, I could eat this every night)
* Carrot Cake Pancakes (damn glad I'm not diabetic)
* Sticky Chicky Stir Fry ( the vegan's answer to Orange Chicken...supress the urge to reach for a cigarette after eating this...)
* Roasted Butternut Alfredo (can something really be this creamy & decadent tasting using only cashews & butternut squash?)
* Curried Peanut Sauce Bowl
...and the list just keeps growing. It would be safe to say that this is my favorite all-around cookbook.

189 of 201 people found the following review helpful.
Beautiful! and Isa does it (again)!
By A fellow reader
First of all, this is one of the most beautiful cookbooks I have ever seen. It is just generally visually appealing.

I always appreciate Isa's cookbooks because they contain recipes that are good, accessible standard type recipes. The recipes, for the most part, contain ingredients you can get in almost any grocery store. The recipes aren't dependent on things like vegan cheese, vegan cream cheese, vegan sour cream, etc, etc. They are just good regular recipes that your brother, grandmother, curmudgeonly uncle and slightly odd neighbor would enjoy. If you think vegan means no fat/oil, no sugar, no soy, no gluten, etc and are offended by the sight of even 1 recipe with the above in them, then you might want to look elsewhere. On the other hand, there are plenty of lower fat, limited sugar, soy free and gluten free recipes. From glancing and the desserts, they are pretty standard desserts using things you would expect such as sugar and flour.

I have made about 15 recipes or so and they are all delicious. My top recommendations would be:
Harira with Eggplant & Chickpeas
Cheddary Broccoli Soup
Chicky Tuna Salad Sandwiches
Sunflower Mac
Coconut Chana Saag
Incan Smokey Stew
Roasted Butternut Alfredo
Sweet potato gnocchi with Seared Brussels Sprouts & Tarragon cream (time consuming but worth it)

Overall, just another good solid book. Highly recommended.

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Isa Does It, by Isa Chandra Moskowitz PDF
Isa Does It, by Isa Chandra Moskowitz PDF